Download the Corrective Pose
The following assets are available for you to download in order to follow along.
- PNStudio_Metahumans_Corrective_Pose -DOWNLOAD(16 MB)
- PN3_Metahumans_Corrective_Pose - DOWNLOAD (16 MB)
- NEW!! PN32_Metahumas_Corrective_Pose - DOWNLOAD (16 MB)
Importing the Corrective Pose
- In UE4, drag and drop the corrective pose into your Asset Browser
Import Settings
- Skeleton: metahuman_base_skel
Create an Animation Blueprint
- Right click the Skeleton Asset
- Click Create --> Anim Blueprint.
- Open the Anim Blueprint you created
- Create a Live Link Pose node in the Anim Graph
- Connect the Live link Pose to the Output Pose
- Select the Live Link Pose node
- In the Details panel, select UE_Mannequin_LiveLink_RemapAsset
- Drag and drop the imported corrective pose animation into the animation blueprint window and connect it to the input of the Live Link Pose
- Once you have Axis Studio connected to Unreal via Live Link, select the incoming Live Link Subject Name from the drop down menu
- 10. Locate your metahuman Actor Blueprint
- Add a Live Link Skeletal Animation component to view your data in real time in the viewport
- Select the Skeletal Mesh component and change the Animation Mode in the Details panel to Use Animation Blueprint
- Select your metahuman's Anim Blueprint from the drop down menu
- Compile and Save
- Place the Actor into your scene
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