Axis Software Setup
Axis Studio Export Settings
- File Type: FBX
- Skeleton: Axis Studio or Axis studio - Thumb Open
- Enable: Displacement
Axis Neuron / Axis Neuron Pro Export Settings
- File Type: FBX binary
***When using data from Axis Neuron or Axis Neuron Pro, you must first bring the data into a program such as Motion builder or Maya and add a T-pose to the head frame.
Setup in Houdini for Axis Studio File
Open Houdini and go your node editor.
- Add a Geometry node
- Open the Geometry node and add a FBX Character Import node
- Use this node to add your character to the scene
- Add a FBX Animation Import node and use it to load your animation
- Add a Bone Deformation node and connect it to the FBX Character Import node
- Add a Rig Match Pose node and have the FBX Character Import and FBX Animation Import both feed into it
- Add a Map Points node and connect it to the Rig Match Pose node
- Turn display on for the Map Points node
- Change the Target Guide Offset to 0.3 in z
- Click on the Viewport and click enter
- Connect all the points between the skeletons
- When that’s done, add a Full Body IK node and connect it to the Map Points node
- Then, connect the Full Body IK to Bone Deform
- Turn on the display on the Bone Deform node
- Press Play and your animation should now be retargeted to your character