Package a project to drive animation outside the editor in a Windows .exe application.
Follow the steps listed above to get animation flowing into unreal. Have data streaming into unreal and your character being animated in the editor.
Click Open Level Blueprint
Create a new variable called “Live Link Handle” where the Variable Type is Live Link Source Handle
In the Level Blueprint
Create an on Event Begin Play node, output a Create Neuron Live Link Source at Runtime node and Set the “Live Link Handle” Variable that you created.
Also add an on Event End Play node and output a Remove Source node with the Get "Live Link Handle” as a Source Handle pin
To fill in the connection string pin from the Neuron Live Link Source at Runtime node
Navigate to the Live Link connection window. Select the Axis Neuron live Subject Name and expand the settings section. Locate the Connection string and copy the string. Paste the string into the Create Neuron Live Link Source at Runtime node
Compile, Save and package your Project.