Used when broadcasting data into most of our compatible 3rd party software.
Compatible with:
- Unity
- Unreal
- Houdini
Stream Enabled
Toggle between working with a connected hardware or playing back data.
- BVH - Capture
- Use when a connected hardware is active
- BVH - Edit
- Use when playing back motion capture data
Sync
Toggle on GENLOCK if you are using a supported hardware that provides GENLOCK.
Supported device includes Ambient Lockit - Ambient | Brands | Ambient
Skeleton
Choose from different supported output skeletons. If you are working with AUTODESK products, which mostly use HUMAN IK skeletons, we recommend using Maya/Mobu skeleton.
BVH Format
Rotation
Set the data format EULER angle. Default value is YXZ, which is standard for Maya and Motionbuilder
Displacement
Option to include translation/scale data in the output. This has an important role when retargeting. Enabling is recommended if user is using our default Axis Studio skeleton, disable if you are using a custom character. When this option is enabled, the avatar sizing will be.
Coordinate System.
For support on HYBRID systems.
OPT - Utilizes optical coordinate system.
NUE- North Up, East coordinate system
Protocol
Select TCP or UDP protocol for streaming data out. Plugins vary from settings, please review the plugin specific settings to follow.
Local Adress
Select Either LOCAL ADDRESS or a specific IP which will host your motion capture streamed data.