Choose between 4 different scenarios, all of which have unique algorithms to capture movement.
- Single Level Constrain: Locks all contact points to the floor plane. If you are doing motion capture on a flat floor, use Single Level Constraint.
- Free Climbing: Disables floor contact only and enables Axis Studio to capture multi-levels of contact. For example, if you are capturing someone going upstairs, downstairs or any motion without a certain floor, use Free Climbing.
- Hip Locked: Locks your Avatar hip's position, and only provides rotation data for the remainder of the bones. Recommended to use for running on a treadmill or hanging wire.
- Space Lock: Creates a virtual 2x2m bounding box, preventing the avatar from moving away.
Hands/Hip contact height auto detect optional check box. Activate if you want Axis Studio to auto-detect Hip contact. The option is useful if you have someone sitting on chairs for example.
- choose which body segment will make contact with the floor or a solid surface during the performance. For most scenarios we choose foot contact, selected by default. If you want to record a movement with hand contact such as a cartwheel, select both the foot and the hand contact.
- Normal Mode: For normal situation.
- Steady Contact: Select steady contact will let contact point more steady.
- Customize: When the above default parameter mode is not applicable, adjust the parameter to adapt the current mocap state.
Contact Constraint Tolerance: Axis Studio will use a pattern recognition algorithm to determine the contact between the feet and ground. The value affects the speed of this status change. Smaller values will plant the feet firmly on the ground and larger values will allow the feet to slide easily while contacting the ground.
Joint Constraint Tolerance: there are gaps between different body segments, and joint constraint tolerance can modify the tolerance of the gaps. The smaller the value is, smaller the gaps will be. This value will also tell Axis Studio how closely it should follow the selected body dimensions.
Contact Sensitivity: the step constraint value determines the threshold a foot contact is activated. A higher value increases sensitivity of the foot contact algorithm. A low value reduces the sensitivity of a foot contact.
Yaw: adjust the yaw direction of the Character. You can use it to control the Avatar direction directly in third party software.
Pitch: adjust the pitch direction of the Character. If you find that the Avatar is leaning too far forward, you can make thePitchvalue a little lower. Or if you find the Avatar is leaning too far back, you can make thePitchvalue higher.